During the Feast of Winter Veil Joaquime was going for the Merrymaker title, and to get that she needed to be able to brew herself some Hot Apple Cider.
The brewing required 325 in Cooking and my kittycat/merrymaker had been slacking in her domestic education - she had only about 55 in cooking! So she set out and consulted a How-To-guide for speedy cooking and off she went to Westfall to kill crawlers for meat and claws.
Among other things the crawlers drops small barnacled clams that(unsurprisingly) contains clam meat.
Now, back in the days of old, these small barnacled clams did not stack, and whenever you were killing crawlers or murlocs or nagas or anything fishy-like, your bags would fill up with these things and you would have to stop ever so often to open them all. If you were lucky, you got a small lustrous pearl that you could get a couple of silver for (or even a couple of gold when the jewelcrafting was invented).
Nowadays, these barnacled clams do stack, and they stack in stacks of 20, and - best of all - they auto-stack so when you loot a clam they will automatically end up in nifty little piles in your bags without you having to do anything about it.
So, after I had put a serious dent in the crawler population in Westfall and gotten enough clams and meats to get me safely to the mid-100's in cooking, I started opening the barnacled clams.
I was slightly miffed to find out that the clam meats did NOT auto-stack, so I had to manually pull them together into stacks after they had filled up all available bag space.
I was even more miffed to find that the clam meats only stacks in 10's!
Blizzard, come on! The hard crusty barnacled clams must surely take up loads more space than their raw jellyfishy innards. Why don't the clam meat stack in 20's?
And then, to make me even more aaargh-confused, after I had cooked all the clam meats and turned them into loads of delicious Boiled Clams, I found out - guess what?
Yep, the boiled versions do stack in 20's! Most logical!
But never mind, Joaq got through the stacking confusion and managed to skill up enough to brew herself some of that Hot Apple Cider, with which she celebrated her successful achievement:
Cheers!
Friday, January 16, 2009
The Mystery of Stacking
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Tessy
kl.
5:48 PM
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Tuesday, October 14, 2008
Professions, professions, professions...
So, tomorrow it will be patch day, and loads of new stuff will be available, among it all a new profession, Inscriptions, and the rest of the professions have been polished up with new fun and/or cool features and recipes.
I know for sure I will get this new profession on one of my girls, but which one? Being the levelling freak that I am, all of my girl are capped in their primary professions, so it is not just a question of ditching any old profession and start levelling the new one.
Tessye, my first, my precious, has been a skinner and leatherworker since day one. Those trainers were the first ones I encountered in Goldshire so I picked that up, not knowing that there was anything else, and it’s been a good choice for a rogue so far and it seems to be a good choice in WotLK too.
Since skinners see a lot of dead animals without their clothes on they can become Masters of Anatomy, by which they will know that exact spot where to out the dagger to wreak maximum havoc on a poor mob of any kind. Good knowledge for a rogue :-)
There will alse be nice gear available to leatherworkers and some bracers and leg patches that are LW only, like different Fur Linings and leg armors.
Joaquime, my druid, is an herbalist and alchemist, transmute master. The herbalists get some extra love with the Lifeblood HoT. Not that she really needs another HoT, being a druid, BUT this one is useable while shapeshifted! This will be very handy when soloing in cat form or tanking in bear. Also, I really don’t want to lose herbalism on her, since picking flowers in epic flight form must be the fastest, simplest way ever of farming herbs.
Alchemists get some sweet loving too. They can already make and use Mad Alchemist’s Potion, which is a really cheap alternative to Super Mana/Healing Potions, and now they will also be able to learn Mixology. Increased effect and twice the duration of every flask and elixir, yes thank you!
Paynne, my little warlock, is a tailor and a miner. Being a clothie, her tailoring will provide her with something new to wear every now and then, which is important for the fashionable warlock. For some reason, tailors will also be able to get more cloth drops than non-tailors.
She already has a cool epic flyer but will probably make herself a flying carpet as well,
Mining is actually a nice boost to a warlock with the Toughness spell, and she is capped and has an epic flyer, which makes farming ores rather fast and not much of a hassle. Daissy, her fellow gnome warrior, is a miner too but she still has a slow-ass copter and mining with that takes forever! (Yeye, I will get her an epic flyer too, but I am not that rich yet!)
I don’t want to drop Daissy’s mining since as a warrior she also benefits from Toughness. She is also an engineer, which needs lots and lots of ores and bars to make her cool fun trinkets and weapons. Now engineers will get a whole lotta new fun recipes, like new goggles, a portable mailbox and the very handy Army Knife. They will also learn how to make a chopper, but like Paynne she already has a cool mount, her pretty pink tiger.
Jools, my priest, is a jewelcrafter and an enchanter and there is no way in hell I’ll drop any of those painfully levelled professions.
The enchanters will get some new enchanter-only ring enchants and also be able to create some soulbound wands with spellpower, crit and some stats on them. The JC's will be able to make some BoP trinkets like the Sapphire Owl and cut some nice BoP gems, so all in all I am happy with keeping those professions for Jools.
Larue, my shaman, is like Joaq an herbalist and alchemist, potion master. The potion mastery is very handy and often procs a few extra free pots. This mastery may be slightly less useful now since the use of pots will probably diminish since the Potion Sickness means you can only use one potion per fight – no more selling a stack of Super Mana Potions for 30 gold, but it's still nice to get some free pots so I don't want to drop her Alchemy.
Again like Joaq, Larue does not really need the herbalism HoT since she can heal herself, and this is one profession that won’t hurt very much to drop on Larue since she’ll get her Alchemy needs satisfied by Joaq’s herbing anyways.
So, one possible free spot out of all 12 professions in total on my six lvl 70 girls...
There is another choice though, my lowbie hunter Cuddling is currently skinning and herbing her way through the 30's and I could drop the skinning for inscriptions. There are a few quests associated with Inscriptions and I might as well get some lvling xp out of them a well.
Ah well, I'll see what happens tomorrow :-)
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Tessy
kl.
6:55 PM
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Etiketter: alchemy, cooking, enchanting, fishing, herbalism, inscription, leatherworking, mining, skinning, tailoring